

Now here we are with FIFA 18 on Switch, the first FIFA game on a Nintendo home console for half a decade, and the spin machine’s out in full force again. More recently, FIFA's much-hyped story mode, dubbed "The Journey", made its debut in FIFA 17 but was only available on the Xbox One and PS4 versions: Xbox 360 and PS3 owners missed out because those editions didn’t run on the swanky new Frostbite game engine and according to its creative director, "without Frostbite a story this immersive doesn't happen". EA then decided not to make any more FIFA games for Wii U, citing "disappointing commercial results" despite "featuring FIFA's award-winning HD gameplay and innovative new ways to play" (as opposed to being because all the best modes were, you know, totally missing). The game was heavily criticised for this, and gamers stayed away as a result.

Nintendo fans need only cast their minds back to the launch of FIFA 13 on Wii U: it was essentially FIFA 12 with major modes – most notably the massively popular Ultimate Team – completely removed. The FIFA series has been a good example of this for a number of years. It must be difficult for publishers and developers to turn a negative into a positive, but sometimes the excuses are so odd our eyebrows can’t help ascending skyward.
